using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using cframework;
using System.ComponentModel;
using Newtonsoft.Json;

namespace cframework
{
    public abstract class FileSystemUtil : ScriptableObject
    {
        public abstract string GetDownloadUrl();

        public abstract bool Upload(string srcPath, string destPath);

        public abstract bool WriteAllText(string srcPath, string text);

        public abstract string ReadAllText(string path);
    }
}